POTM Smithing Calculator

Weapon & Armor Crafting

Crafting Type

Weapon Crafting

Smithing Notes

  • Copper:+1 AC against Fey, 25% Electric Vulnerability, 25% Cold Vulnerability
  • Bronze:25% Electric Vulnerability, 25% Cold Vulnerability
  • Iron:Weight Reduction: 80% of Weight
  • Steel:+3 DC, Weight Reduction: 80% of Weight, +1 AC with specific linings
  • Red Steel:+3 DC, 75% Weight reduction, Reduced Enchanting Cost
  • Fever Iron:+6 DC, +1 Fire Saving Throws, Elemental weapons get +2 Fire Damage and +2 Physical Damage (based on weapon type)
  • Dark Steel:+6 DC, +1 Electric Saving Throws, Elemental weapons get +2 Electric Damage and +2 Physical Damage (based on weapon type)
  • Dalrun:+6 DC, +1 Cold Saving Throws, Elemental weapons get +2 Cold Damage and +2 Physical Damage (based on weapon type)
  • Adamantine:+10 DC, +1 AC Bonus for armor, +1 Attack Bonus for weapons (or +3 when enchanted), Weapons get scaling physical damage based on weapon type
  • Green Steel:+10 DC, Same as Steel for armor/boots/gloves/bracers/shields, Same as Adamantine but lighter for weapons/whips
  • Arcane Steel:+10 DC, +2 Spell Resistance for armor/boots/gloves/bracers/shields, +1 Magic Damage (+2 when enchanted) for weapons/whips
  • Arandur:+10 DC, 1/- Sonic Drain (6/- when enchanted) for armor/boots/gloves/bracers/shields, +1 Sonic Damage (+2 when enchanted) for weapons/whips
  • Astral Drift Metal:+10 DC, 1/- Force Drain (6/- when enchanted) for armor/boots/gloves/bracers/shields, +1 Force Damage (+2 when enchanted) for weapons/whips
  • DC Values: Higher DC indicates more difficult crafting requirements

Metal Armor Crafting

Armor Crafting Notes

Copper:+1 AC against Fey, 25% Electric Vulnerability, 25% Cold Vulnerability
Bronze:25% Electric Vulnerability, 25% Cold Vulnerability
Iron:Weight Reduction: 80% of Weight
Steel:+3 DC, Weight Reduction: 80% of Weight, +1 AC with specific linings
Red Steel:+3 DC, 75% Weight reduction, Reduced Enchanting Cost
Fever Iron:+6 DC, +1 Fire Saving Throws
Dark Steel:+6 DC, +1 Electric Saving Throws
Dalrun:+6 DC, +1 Cold Saving Throws
Adamantine:+10 DC, +1 AC Bonus, Found in meteors in Perfidus (5% chance to smelt from meteor)
Green Steel:+10 DC, Same properties as Steel
Arcane Steel:+10 DC, +2 Spell Resistance
Arandur:+10 DC, 1/- Sonic Drain (6/- when enchanted)
Astral Drift Metal:+10 DC, 1/- Force Drain (6/- when enchanted)

DC Values: Higher DC indicates more difficult crafting requirements