Weapon Crafting
Smithing Notes
Copper:
+1 AC against Fey, 25% Electric Vulnerability, 25% Cold VulnerabilityBronze:
25% Electric Vulnerability, 25% Cold VulnerabilityIron:
Weight Reduction: 80% of WeightSteel:
+3 DC, Weight Reduction: 80% of Weight, +1 AC with specific liningsRed Steel:
+3 DC, 75% Weight reduction, Reduced Enchanting CostFever Iron:
+6 DC, +1 Fire Saving Throws, Elemental weapons get +2 Fire Damage and +2 Physical Damage (based on weapon type)Dark Steel:
+6 DC, +1 Electric Saving Throws, Elemental weapons get +2 Electric Damage and +2 Physical Damage (based on weapon type)Dalrun:
+6 DC, +1 Cold Saving Throws, Elemental weapons get +2 Cold Damage and +2 Physical Damage (based on weapon type)Adamantine:
+10 DC, +1 AC Bonus for armor, +1 Attack Bonus for weapons (or +3 when enchanted), Weapons get scaling physical damage based on weapon typeGreen Steel:
+10 DC, Same as Steel for armor/boots/gloves/bracers/shields, Same as Adamantine but lighter for weapons/whipsArcane Steel:
+10 DC, +2 Spell Resistance for armor/boots/gloves/bracers/shields, +1 Magic Damage (+2 when enchanted) for weapons/whipsArandur:
+10 DC, 1/- Sonic Drain (6/- when enchanted) for armor/boots/gloves/bracers/shields, +1 Sonic Damage (+2 when enchanted) for weapons/whipsAstral Drift Metal:
+10 DC, 1/- Force Drain (6/- when enchanted) for armor/boots/gloves/bracers/shields, +1 Force Damage (+2 when enchanted) for weapons/whips- DC Values: Higher DC indicates more difficult crafting requirements